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161. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 23/09/2009 22:26:13 Originally by: isdisco3 The artillery changes are good, as is the fact that you're looking at damage types and range. Everyone knows a geddon with scorch does 850 dps at 45km while havin...
- by Etho Demerzel - at 2009.09.23 22:26:00
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162. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 23/09/2009 22:22:06 Originally by: Ath Amon @Kagura you did wrong tests if you got that results (expecially with values similar to eve ones), alpha of course gives some results when dps is very close, or can...
- by Etho Demerzel - at 2009.09.23 22:19:00
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163. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Schmell Will be barrage damage reduced? Why would it? It ALREADY has the same exact damage than the T2 variants of other races. If anything it should have its falloff bonus increased to 75%. ===== "If a member of the EV...
- by Etho Demerzel - at 2009.09.23 20:43:00
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164. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Onnen Mentar I really appreciate this is being looked into (finally). Anyway, LARGE is the keyword here. Large AC could do with a boost just for them. Boost them and at the same time you probably fix the tempest and the p...
- by Etho Demerzel - at 2009.09.23 18:28:00
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165. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 23/09/2009 18:02:52 Originally by: Hirana Yoshida I sincerely hope you are not planning on changing small artillery in this fashion. The Thrasher can already one volley 85+% of of all small targets (its pri...
- by Etho Demerzel - at 2009.09.23 18:02:00
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166. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Rivqua Incorrect. Default T2 tracking is -50%. Barrage has a +50% tracking bonus to that, landing at -25%. What the hell are you talking about? Scorch: -25% tracking Null: -25% tracking Barrage: -25% tracking Hail: ...
- by Etho Demerzel - at 2009.09.23 17:02:00
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167. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Jimmy Duce OK slightly more constructive. How about a simple ECM stacking penalty? Across the board, sensor damps, ECM, TP, everything. So people would have to determine if it's really worth is using that third ECM drone lik...
- by Etho Demerzel - at 2009.05.22 20:15:00
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168. Fixing ECCM and ECM the simple way - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 17/01/2009 16:16:56 Edited by: Etho Demerzel on 17/01/2009 16:14:34 This has been already proposed in another thread. I must disagree in specific about making smaller ships resistent to any form of EW. Smaller...
- by Etho Demerzel - at 2009.01.17 16:14:00
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169. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Originally by: fightnkill Edited by: fightnkill on 17/12/2008 05:48:23 ECCM doesn't even work a Dominix with with 3 Magnetometric ECCM II on AND Overheat and guess what? STILL GOT JAMMED BY 1 FRIGGIN FALCON! can't even tackle the...
- by Etho Demerzel - at 2008.12.17 05:57:00
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170. Balancing the Naglfar - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass How about I like the way minmatar ships are, and I think your ideas would **** them up? Sure you do. I am quite sure your naglfar performs mostly excellent. But then again it is quite obvious you don...
- by Etho Demerzel - at 2008.10.02 23:33:00
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171. Cynojamming ships - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass Define "sector". I'm not talking about carriers and fighter bombing. I'm talking somone is seiging your POS, but they have one or two cyno jammer ships in with the support for thier half dozen dreadnaughts....
- by Etho Demerzel - at 2008.10.02 23:28:00
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172. Cynojamming ships - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass It sounds cool and all for non cap fleets, but I've a feeling it'd be mainly used to protect capital ships from other capital ships. "You can't attack our caps till you take our our support fleet." Tec...
- by Etho Demerzel - at 2008.10.02 22:39:00
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173. Cynojamming ships - in Player Features and Ideas Discussion [original thread]
Originally by: Nnamuachs I guess the problem i see with this is: We engage, i hotdrop you, i cynojam, you have no way to counterattack with a capital call in of your own, you're dead, i win with little effort and little risk. Well, if...
- by Etho Demerzel - at 2008.10.02 19:44:00
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174. Balancing the Naglfar - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Balanced? It's ****ing vertical, how do you think it stays that way. It needs a lot of balance to do that! Indeed ===== "If a member of the EVE community finds he or she cannot accept our current level of ...
- by Etho Demerzel - at 2008.10.02 19:40:00
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175. Balancing the Naglfar - in Player Features and Ideas Discussion [original thread]
You are right about it. A slot revamp could make the nagilfar into a useful ship. Something like 7 lows 5 mids (a typhoon with a bonus mid) ===== "If a member of the EVE community finds he or she cannot accept our current level of transparency...
- by Etho Demerzel - at 2008.10.02 19:11:00
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176. Cynojamming ships - in Player Features and Ideas Discussion [original thread]
As of today we have an endemic trend on Eve, especially in 0.0, called hot drop. Although I find it perfectly fine to be able to hotdrop on the top of an opposing capital fleet, being able to hot drop, lets say, a Titan, over a small gang is a lit...
- by Etho Demerzel - at 2008.10.02 19:09:00
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177. Battlestation Titan - in Player Features and Ideas Discussion [original thread]
The idea is interesting. Obviously need some tweaks and balancing but it is interesting. One thing that should happen if it is ever implemented would be to take DDs from the game. DDs were a bad idea and should be totally scrapped. ===== "If a...
- by Etho Demerzel - at 2008.03.20 08:52:00
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178. Tabs in Personal Item Hangar - in Player Features and Ideas Discussion [original thread]
One problem about containers is that you often lose items inside them, as you cannot search for items inside containers. Another problem is that you can't easily remote sell or contract stuff that are inside containers. ===== "If a member of the...
- by Etho Demerzel - at 2008.03.20 08:46:00
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